

This time 'round nothing significant is being canned. So that’s a good chunk of new content coming to Path of Exile, but the past couple expansions have seen Grinding Gear retire the oldest and wonkiest parts of the game to avoid bloat.

This also means that Path of Exile should now be natively playable on the Steam Deck, although I wonder whether Valve’s handheld will keep up during PoE’s notoriously CPU-straining endgame.
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There’s a handful of quality-of-life features coming (mostly in tuning up the Atlas Of Worlds UI), and the official introduction of gamepad support for the PC version. It’s not all challenges and pain this update. The regular non-uber forms are still worth hunting too, as this league is giving several endgame bosses new unique drops designed by the winners of a boss-hunting contest Grinding Gear ran last season. Specifically some new Jewels, items that can be inserted into your passive skill grid to modify it further. Going after these bosses will provide some new unique rewards. Expect to spend most of your time in these new encounters dodging elaborate shot patterns. Judging by some of the footage I saw, they’re leaning into ‘bullet hell’ encounter design. Several of those new grids enable ‘uber’ versions of six endgame bosses, with all new attack patterns and abilities.
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Good for the player that doesn’t want to fiddle around too much.Īnd of course it wouldn’t be a Path of Exile update without even more rocks to dash yourself against.
